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EXODE White Paper
  • Welcome to EXODE!
  • More information
  • White Paper
    • What is EXODE?
    • Core Gameplay
    • No Gang-up PVP
    • Immersive PVE
    • Freedom and Cooperation
    • Player Squadrons
    • Alliances
    • Alliance projects
    • NFT Ownership
    • Alpha Planet NFT
    • Liquidity
    • Pricing
    • Trust
    • Valuation Policy
    • Investment options
    • Staking and DeFi
    • Investing: Contract Packs
    • Staking: Evacuation Fleets
    • Ten Designs against Bots (NBP)
  • GAME MANIFESTO
    • Our Core Values
  • EXODE Services
    • Delivery Page
    • Collection Page
    • Player Market
    • Colonization Pass*
    • Player Guides
    • Expert Articles
    • 3rd party tools
  • GAME PROCESS
    • Step 1. Onboarding*
    • Step 2. Receive your NFTs*
    • Step 3. Launch a new game*
    • Step 4. Succeed at an Evacuation*
    • Step 5. Succeed at Landing*
    • Step 6. Develop your Colony*
    • Step 7. Rewards*
  • GAME MECHANICS
    • Introduction*
    • Deck Construction*
      • Basics
      • Origin Equipment Cards
      • Ship Equipment Cards
      • Crew Equipment Cards
      • Preloading
      • Passenger Cards
      • Cargo Cards
      • Escort Cards
    • Character Mechanics
      • Character Card*
      • Character Traits*
      • Character Generation System (CGS)*
      • Character Skills*
      • Other Attributes*
      • Synergy Bonuses*
      • Character Investigation
      • Pre-loading Passengers*
      • Saving Citizens*
      • Becoming a Colony Citizen*
      • Crew Members, Officers, Passengers and XO*
    • Ship Mechanics*
      • Ship Generation System (SGS)
    • Planet Mechanics
      • Unique Planet Generation System (UPGS)
      • Reasons for a Detailed System
      • Planet Contents*
      • Creation Points
  • The world in 2325
    • To be continued...
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  1. White Paper

No Gang-up PVP

PreviousCore GameplayNextImmersive PVE

Last updated 3 years ago

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COMPETITIVE, BUT WITHOUT DIRECT PVP The game is competitive but not pvp-destructive. This means pvp is basically not allowed ingame. This is part of our policy of being fair to all players, which is revealed in more details in . We believe this is of critical importance in a game where players can invest into NFTs and collections. AGAINST 'GANG-UP' PVP EXODE has longterm gameplay which works better without players plundering everyone's planet in the short term. If players would attack each other with their NFTs this would lead directly to switching to a strong power-play aspect and favoring Pay2Win situations, in addition to encouraging gang-up activity and multiplying attacks on newcomers who invested in their resources. This will ultimately limit the potential of players, and determine it in accordance to their paying but also ganging potential, and can become extremely frustrating to any individual coming into the game. These are phenomenons which we see are too present and not addressed properly in other games of the same genre, that is the reason why we are determined to do it differently in EXODE. BUT WITH SPECIAL ARENAS While preventing PVP situations we would find destructive, we really appreciate the possibility of fighting opponents in a balanced environment and training yourself for battle. We have plans to release specific Arenas, called "Simulators", to allow people to fight each other in space or make their character teams engage in a simulator battle. This gameplay will not harm the longterm objectives and resources of players and will be new means of having fun in the world of EXODE! And Arenas will have their rewards and rankings, too.

our Game Manifesto