📖
EXODE White Paper
  • Welcome to EXODE!
  • More information
  • White Paper
    • What is EXODE?
    • Core Gameplay
    • No Gang-up PVP
    • Immersive PVE
    • Freedom and Cooperation
    • Player Squadrons
    • Alliances
    • Alliance projects
    • NFT Ownership
    • Alpha Planet NFT
    • Liquidity
    • Pricing
    • Trust
    • Valuation Policy
    • Investment options
    • Staking and DeFi
    • Investing: Contract Packs
    • Staking: Evacuation Fleets
    • Ten Designs against Bots (NBP)
  • GAME MANIFESTO
    • Our Core Values
  • EXODE Services
    • Delivery Page
    • Collection Page
    • Player Market
    • Colonization Pass*
    • Player Guides
    • Expert Articles
    • 3rd party tools
  • GAME PROCESS
    • Step 1. Onboarding*
    • Step 2. Receive your NFTs*
    • Step 3. Launch a new game*
    • Step 4. Succeed at an Evacuation*
    • Step 5. Succeed at Landing*
    • Step 6. Develop your Colony*
    • Step 7. Rewards*
  • GAME MECHANICS
    • Introduction*
    • Deck Construction*
      • Basics
      • Origin Equipment Cards
      • Ship Equipment Cards
      • Crew Equipment Cards
      • Preloading
      • Passenger Cards
      • Cargo Cards
      • Escort Cards
    • Character Mechanics
      • Character Card*
      • Character Traits*
      • Character Generation System (CGS)*
      • Character Skills*
      • Other Attributes*
      • Synergy Bonuses*
      • Character Investigation
      • Pre-loading Passengers*
      • Saving Citizens*
      • Becoming a Colony Citizen*
      • Crew Members, Officers, Passengers and XO*
    • Ship Mechanics*
      • Ship Generation System (SGS)
    • Planet Mechanics
      • Unique Planet Generation System (UPGS)
      • Reasons for a Detailed System
      • Planet Contents*
      • Creation Points
  • The world in 2325
    • To be continued...
Powered by GitBook
On this page

Was this helpful?

  1. GAME MECHANICS
  2. Planet Mechanics

Creation Points

STARTING POINTS A planet receives a pool of creation points, made of (Relevance * 5) + (Size * 5). A larger planet has then more creation points but relevant elements will also be spread in many more sectors. For a first planet, Relevance and Size are random but their sum is equal to 10. This means that starting points of a first planet is always of 200 points.

BONUS POINTS

Your planet receives bonus points for temperature, comfort, light and danger levels. A planet receives "temperature" bonus points if it has a temperature level further from the average of 5.

We calculate a "temperature challenge", or Tc, according to the absolute value of (5 - temperature level). Exact formula is bonus = (Tc - 2) * 20. A planet with a temperature level of 5, will have -40 points. A planet with a temperature level of 4 or 6, will have -20 points. A planet with a temperature level of 3 or 7, will have +0 point. A planet with a temperature level of 2 or 8, will have +20 points. A planet with a temperature level of 1 or 9, will have +40 points. A planet with the extreme temperature level of 0 or 10, will have +60 points.

(to be continued)

PreviousPlanet Contents*NextTo be continued...

Last updated 4 years ago

Was this helpful?