Unique Planet Generation System (UPGS)
Planets in EXODE are created procedurally according to the EXODE Planet Generation System, or PGS. The PGS validates a number of objectives which are extremely important to EXODE. Planets follow a very rich design according to simple but ambitious core principles, detailed below. EVERY PLANET IS UNIQUE The planet generation process is extremely detailed to ensure that every planet remains unique and valuable.
EVERY PLANET IS VALUABLE The game provides enough layers to organize supply and demand in many different ways ; so many ways that player economy could be varied just around its base concepts. The planet is there to interact with these layers, both in researching and designing, collecting and producing, while also having to avoid alien detection. EVERY PLANET IS FUN AND CHALLENGING The planet is there to interact with all game layers and provide fun but also challenges to the player as he discovers his new world. EVERY PLANET IS ACCESSIBLE IN CONTENT While EXODE follows a detailed generation system for planets, players only have to manage "surface information", such as getting food, exploring sectors, and surviving to the next day. Elements of information are revealed in a step-by-step process.
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