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EXODE White Paper
  • Welcome to EXODE!
  • More information
  • White Paper
    • What is EXODE?
    • Core Gameplay
    • No Gang-up PVP
    • Immersive PVE
    • Freedom and Cooperation
    • Player Squadrons
    • Alliances
    • Alliance projects
    • NFT Ownership
    • Alpha Planet NFT
    • Liquidity
    • Pricing
    • Trust
    • Valuation Policy
    • Investment options
    • Staking and DeFi
    • Investing: Contract Packs
    • Staking: Evacuation Fleets
    • Ten Designs against Bots (NBP)
  • GAME MANIFESTO
    • Our Core Values
  • EXODE Services
    • Delivery Page
    • Collection Page
    • Player Market
    • Colonization Pass*
    • Player Guides
    • Expert Articles
    • 3rd party tools
  • GAME PROCESS
    • Step 1. Onboarding*
    • Step 2. Receive your NFTs*
    • Step 3. Launch a new game*
    • Step 4. Succeed at an Evacuation*
    • Step 5. Succeed at Landing*
    • Step 6. Develop your Colony*
    • Step 7. Rewards*
  • GAME MECHANICS
    • Introduction*
    • Deck Construction*
      • Basics
      • Origin Equipment Cards
      • Ship Equipment Cards
      • Crew Equipment Cards
      • Preloading
      • Passenger Cards
      • Cargo Cards
      • Escort Cards
    • Character Mechanics
      • Character Card*
      • Character Traits*
      • Character Generation System (CGS)*
      • Character Skills*
      • Other Attributes*
      • Synergy Bonuses*
      • Character Investigation
      • Pre-loading Passengers*
      • Saving Citizens*
      • Becoming a Colony Citizen*
      • Crew Members, Officers, Passengers and XO*
    • Ship Mechanics*
      • Ship Generation System (SGS)
    • Planet Mechanics
      • Unique Planet Generation System (UPGS)
      • Reasons for a Detailed System
      • Planet Contents*
      • Creation Points
  • The world in 2325
    • To be continued...
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  1. GAME MECHANICS
  2. Planet Mechanics

Unique Planet Generation System (UPGS)

Planets in EXODE are created procedurally according to the EXODE Planet Generation System, or PGS. The PGS validates a number of objectives which are extremely important to EXODE. Planets follow a very rich design according to simple but ambitious core principles, detailed below. EVERY PLANET IS UNIQUE The planet generation process is extremely detailed to ensure that every planet remains unique and valuable.

EVERY PLANET IS VALUABLE The game provides enough layers to organize supply and demand in many different ways ; so many ways that player economy could be varied just around its base concepts. The planet is there to interact with these layers, both in researching and designing, collecting and producing, while also having to avoid alien detection. EVERY PLANET IS FUN AND CHALLENGING The planet is there to interact with all game layers and provide fun but also challenges to the player as he discovers his new world. EVERY PLANET IS ACCESSIBLE IN CONTENT While EXODE follows a detailed generation system for planets, players only have to manage "surface information", such as getting food, exploring sectors, and surviving to the next day. Elements of information are revealed in a step-by-step process.

PreviousPlanet MechanicsNextReasons for a Detailed System

Last updated 4 years ago

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