# Character Investigation

**Character Investigation** is the process by which a previously generated character is displayed to the player. Some values are then known, and some are unknown.\
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Theme-wise, this is when as a captain you have the opportunity to review your crew members.\
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Gameplay-wise, this is a scene where you have a chance to reveal generated skill values, organize your strategy, and improve some generated skills.<br>

![](https://1358714063-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M_QiWwPi1hRVZN5YjNG%2F-M_VX6andoNz5aXQ_H21%2F-M_V_Kef99qsFsWNn7-8%2FexodeInvestigation_example1.png?alt=media\&token=1c229aa9-68b9-4d2a-a997-ddb5410bde29)

The player can spend points from a pool called **"The Investigation Pool"** to reveal values, and points from a pool called **"The Bonus Points Pool"** to increase values.\
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**Known Values:**\
For every character, the player knows this character's name and **his/her 3 best skill values**.\
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**Unknown Values:**\
Character background, early life, personality and all other skill values are all unknown.

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**INVESTIGATION POOL**\
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At the start of the Investigation Phase and for the entire game, the player will receive a number of Investigation Points.\
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`This number is of 35 plus a number of points related to the number of cards in this deck which have an Investigation trait.`\
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Points can be spent to reveal values, according to the following options:

* Spend **1 investigation point** and reveal this character's background and early life.
* Spend **1 investigation point** and reveal the next part of this character's personality (personality is organized into 3 parts, as explained in [Character Personality](https://elindos-phar.gitbook.io/exode-white-paper/game-mechanics/character-mechanics/other-attributes)).
* Spend **1 investigation point** and reveal a random skill value.
* Spend **3 investigation points** and directly reveal a target skill, chosen from the skill discovery bar at the bottom of the screen.

**BONUS POINTS POOL**\
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During the Investigation Phase, the player can spend a number of bonus Points to increase the value of any revealed skill.\
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`This number of available Bonus Points is of <font color='cyan'>...</font> plus ... bonus points related to the number of cards in this deck.`\
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`There is a maximum to the number of Bonus Points a player can spend on the same character. This maximum is defined by: ... . Once this maximum is reached, the player can no longer increase any skill value for this character.`\
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The player can spend **1 bonus point** to increase a skill value by 1, and can continue to do so until he has no bonus point left or the maximum number of points has been spent for this character.\
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