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EXODE White Paper
  • Welcome to EXODE!
  • More information
  • White Paper
    • What is EXODE?
    • Core Gameplay
    • No Gang-up PVP
    • Immersive PVE
    • Freedom and Cooperation
    • Player Squadrons
    • Alliances
    • Alliance projects
    • NFT Ownership
    • Alpha Planet NFT
    • Liquidity
    • Pricing
    • Trust
    • Valuation Policy
    • Investment options
    • Staking and DeFi
    • Investing: Contract Packs
    • Staking: Evacuation Fleets
    • Ten Designs against Bots (NBP)
  • GAME MANIFESTO
    • Our Core Values
  • EXODE Services
    • Delivery Page
    • Collection Page
    • Player Market
    • Colonization Pass*
    • Player Guides
    • Expert Articles
    • 3rd party tools
  • GAME PROCESS
    • Step 1. Onboarding*
    • Step 2. Receive your NFTs*
    • Step 3. Launch a new game*
    • Step 4. Succeed at an Evacuation*
    • Step 5. Succeed at Landing*
    • Step 6. Develop your Colony*
    • Step 7. Rewards*
  • GAME MECHANICS
    • Introduction*
    • Deck Construction*
      • Basics
      • Origin Equipment Cards
      • Ship Equipment Cards
      • Crew Equipment Cards
      • Preloading
      • Passenger Cards
      • Cargo Cards
      • Escort Cards
    • Character Mechanics
      • Character Card*
      • Character Traits*
      • Character Generation System (CGS)*
      • Character Skills*
      • Other Attributes*
      • Synergy Bonuses*
      • Character Investigation
      • Pre-loading Passengers*
      • Saving Citizens*
      • Becoming a Colony Citizen*
      • Crew Members, Officers, Passengers and XO*
    • Ship Mechanics*
      • Ship Generation System (SGS)
    • Planet Mechanics
      • Unique Planet Generation System (UPGS)
      • Reasons for a Detailed System
      • Planet Contents*
      • Creation Points
  • The world in 2325
    • To be continued...
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  1. GAME MECHANICS
  2. Planet Mechanics

Reasons for a Detailed System

The planet generation process is extremely detailed to ensure that every planet remains unique and to organize supply and demand. Here are some of the reasons justifying the objectives of the PGS program: - A Planet is a player owned content NFT and has value. This value must be organized with scarcity and supply and demand of specific values. Ensuring planet diversity, is ensuring scarcity of specific unique templates and ensuring minted planets are always valuable and resistant to basic deflation. Ensuring planet reserves exist, are unique (not really scalable) and are limited in quantity, ensures scarcity of specific elements. This in turn makes sure that supply and demand remains dynamic, evolving and interesting. This will be detailed further in a new chapter, the Detailed Tokenomics of EXODE. - A Planet is an explorable content and also an event generation system. A planet represents, with space exploration itself, most of the day-to-day PVE content of EXODE. As such, many events should be related to the uniqueness of the planet to ensure that every game can be different. - A Planet is part of the unique experience. EXODE is a unique experience, and the player owned planets are a great representation of this experience itself. It is as such a high priority content. No work could be considered too extreme as long as it ensures the longterm success of the planet concept.

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Last updated 4 years ago

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